-Nate
Showing posts with label New Republic. Show all posts
Showing posts with label New Republic. Show all posts
Thursday, August 3, 2023
Wednesday, December 15, 2021
Tuesday, December 3, 2019
Report #9: Galactic Reconnaissance
Following
the Battle of Endor, it's crucial that the New Republic can find and
deal with any remnants of the New Order. To that end, an old Rebel
base—Tierfon Outpost—has been reorganized as the staging point
for a squadron of Y-Wing A4 recon fighters, ones whose sole purpose
is to seek out the remaining Imperial forces. Detailed below are some
of the beings tasked with that mission.
-Vor
Sendalin, New Republic Intelligence Operative
|
Recon
Pilot
Type:
Brash Pilot
DEXTERITY
3D
KNOWLEDGE
2D
MECHANICAL
4D
Astrogation
4D
Starfighter
Piloting 6D
Starship
Gunnery 6D
PERCEPTION
3D
Search
4D
STRENGTH
3D
TECHNICAL
3D
Starfighter
Repair 4D
Special
Abilities: None
Force
Points:
1
Character
Points:
5
Move:
10
Equipment:
New Republic uniform, medpac, vacuum suit, blaster pistol (damage
4D), Y-Wing fighter, Astromech droid
|
Recon
Pilot
Brawn
2 Agility 3 Intellect 2
Cunning
2 Willpower 2 Presence 2
Soak:
3 Wound Threshold: 12
Strain
Threshold: 13 M/R Defense: 0 / 0
Skills:
Astrogation 1, Discipline 1, Gunnery 2, Mechanics 1, Perception
1, Piloting—Space 2, Vigilance 1
Talents:
Deat to Rights, Full Throttle, Galaxy Mapper, Grit, Improved Dead
to Rights, Improved Full Throttle, Skilled Jockey
Abilities:
One rank in two non-career skills
Equipment:
New Republic uniform, medpac, vacuum suit, blaster pistol
(Ranged—Light; Damage 6; Critical 3; Range [Medium]; Stun
setting), Y-Wing fighter, Astromech droid.
|
|
These
pilots are trained to jump into hot zones or unknown regions, make
a quick assessment of the situation, and then jump out again,
before reporting back to their superiors. While some might think
them foolhardy, most recognize that their skills are an essential
part of defeating the Galactic Empire once and for all.
|
|
Support
|
Support
|
Using
this Report in a Star Wars
RPG Campaign
There
are many ways in which the details from this report can be used in
adventures and campaigns, including the following possibilities.
- The PCs could be recon pilots themselves, tasked with investigating an area of interest designated by New Republic Intelligence.
- In that case, it could be a good chance for the GM to use the Star Warriors or X-Wing games, requiring the PCs to reach a certain location on the map to gain the required information before escaping and jumping to hyperspace.
- Astromech droids carrying vital information have sometimes been known to jettison themselves from fighters that were about to be destroyed.
- Of course, intelligence gained by recon pilots could be fodder for all manner of RPG scenarios, providing the starting point for a Special Operations team to investigate.
Wednesday, November 27, 2019
Report #8: Archives from the Church of the Force
<Note:
This report is only available to those who have the highest security
clearance.>
The
defeat of Imperial leadership at the Battle of Endor has provided a
new glimmer of hope for those beings who want to study the way of the
Force, since the threat of persecution for doing so is lessened.
Indeed, there have been rumblings of a group known as the Church of
the Force, beings who revere such mysticism whether or not they have
aptitude for wielding it. To that end, this report introduces a
special agent, Chonta Veleb, who has studied these matters and will
offer insight into the various ways in which this energy field
manifests itself throughout the galaxy.
-Vor
Sendalin, New Republic Intelligence Operative
Chonta
Veleb
Type:
Young Jedi
DEXTERITY
3D
KNOWLEDGE
2D
Languages
4D
MECHANICAL
2D
PERCEPTION
4D
Investigation
6D
STRENGTH
2D
TECHNICAL
2D
Special
Abilities:
Force
skills:
Control 2D, Sense 2D, Alter 2D.
Force
powers:
Accelerate healing, control pain, hibernation trance, life
detection, life sense, magnify senses, reduce injury, remain
conscious, sense Force
Force
Points:
2
Character
Points:
5
Move:
10
Equipment:
500 credits, blaster pistol (damage 4D), Astromech droid
|
Chonta
Veleb
Brawn
2 Agility 2 Intellect 2
Cunning
2 Willpower 2 Presence 2
Soak:
2 Wound Threshold: 12
Strain
Threshold: 12 M/R Defense: 0 / 0
Skills:
Athletics 1, Discipline 1, Lore 1, Perception 1, Survival 1,
Vigilance 1
Talents:
Enhance Basic Power, Foresee Basic Power, (Control Upgrade), Grit,
Insight, Sense Danger, Touch of Fate, Toughened, Uncanny
Reactions, Uncanny Senses
Abilities:
One free rank in two non-career skills, Force rating 1
Equipment:
500 credits, blaster pistol (Ranged—Light; Damage 6; Critical
3; Range [Medium]; Stun setting), Astromech droid.
|
Chonta
Veleb was raised on an Outer Rim planet and grew up hearing
stories about members of the Jedi Order and others who wielded the
power of the Force. Although she had to keep her affinity for that
subject a secret for much of her life, the defeat of the Galactic
Empire at the Battle of Endor now allows her to investigate the
Force more openly, and to share what she has learned with others
with the same interests.
|
|
Sunday, November 24, 2019
Report #7: The Akiva Incident
What
follows is a brief summary of the recent events on Akiva, which mark
a first major victory for the fledgling New Republic.
-Vor
Sendalin, New Republic Intelligence Operative
Akiva—Overview
This
planet lies in the region of space close to Tatooine and Geonosis. It
is a relatively small world; its terrain consists chiefly of
sprawling mountain ranges swathed in jungle, with rivers connecting
the lakes that have formed around them, and some ocean. The weather
tends toward hot and humid, and is known for powerful storms known as
mausim
that arise during the transition from dry season to rainy, and can
last for days or even weeks.
Local
Government
The
capital city of Akiva, Myrra, was home to the palace of Satrap Isstra
Dirus. While nominally a part of the Galactic Empire, it had for
decades been more of a world for visiting officers who sought rest
and (sometimes illicit) relaxation, rather than a world with a strong
rank-and-file military presence. That all changed, however, when the
Imperial Embassy took place there a few months ago (see below).
Criminal
Underworld
Kingpin
of illegal activities on the planet is a Sullustan named Surat Nuat.
He is known to run a gambling den in Myrra, and to deal in the spice
trade and slavery. What is more, Nuat was known to have possessed a
considerable amount of secret information, which was acquired by the
beings who would come to form Halo
Team and subsequently turned over to New Republic Intelligence.
According
to reports, there's also an abandoned C.I.S. droid factory in the
tunnels beneath Myrra. It is not currently know what that facility
might contain, but there were also claims that semi-sentient
creatures known as Uugteen live in that area, donning old pieces of
battle droids like clothing and attacking anyone who ventures into
their territory.
Imperial
Embassy
It
was Captain Wedge Antilles who first discovered the gathering of
Imperials on Akiva, and Lieutenant Norra Wexley who helped rescue him
and expose what was happening there to the rest of the galaxy.
Included among the Imperial visitors were the broker Arsin Crassus,
General Jylia Shale, Moff Valco Pandion, Advisor Yupe Tashu, and
Admiral Rae Sloane. In the aftermath, Pandion and Crassus were
killed, Tashu and Shale captured, but Sloane escaped.
Using
this Report in a Star Wars
RPG Campaign
There
are many ways in which the details from this report can be used in
adventures and campaigns, including the following.
- The fact that Surat Nuat has been deposed provides an excellent opportunity to free former slaves from their captivity.
- Since Satrap Isstra has been deposed, and Akiva has joined the New Republic, agents of that government could help the locals elect new leaders. Such changes never go as smoothly as one might hope, however.
- While unlikely, it is possible that secrets from the Confederacy of Independent Systems back during the Clone Wars can still be found in the tunnels beneath the city.
- Since it is also known that members of the Jedi Order fought on Akiva, it's also possible that they could have left behind items of value.
Wednesday, November 20, 2019
Report #6: Planetary Updates
Due
to recent upheaval, the powers that be have decided to provide
updates regarding the situations developing on a number of notable
planets around the galaxy.
-Vor
Sendalin, New Republic Intelligence Operative
Bespin
and Cloud City
Once
a backwater mining colony known as a place to buy cybernetic
enhancements without interference, this world and its aerial
metropolis fell under Imperial sway after a visit from certain Rebel
agents, when Darth Vader ordered that a garrison be established.
Following the Battle of Endor, General Calrissian is working with
various assets to take back control of the planet and the surrounding
sector.
Chandrilla
This
world is now the capital of the New Republic, with the reestablished
Galactic Senate taking its seat in Hanna City. Those representatives
of member worlds, in turn, have elected Mon Mothma—once the leader
of the Rebel Alliance—to be the new Chancellor. While in this way
it is a symbol of newfound hope for peace and prosperity throughout
the galaxy, it is also a place where beings come to air their
grievances. Given the difficulties that the New Republic military has
experienced in enforcing the law on formerly Imperial-held worlds,
those grievances are sometimes considerable. This is also where those
ex-Imperials who've been captured and accused of war crimes are
brought to trial, something that invites even more drama and
conflict. Finally, the New Academy provides opportunities for
promising young recruits to prove their value in serving the New
Republic military.
Corellia
The
home of the Corellian Engineering Corporation—and, the, major
shipbuilding facilities that served the Galactic Empire—this world
is a prime target for the New Order to establish its control. As
such, a considerable portion of the fleet has been moved here, in
order to take control of ground-based as well as orbital locations.
Along with that, however, is a call for effort to aid the poor and
downtrodden who survive in the underbelly of the planet's cities,
especially those children who are known as “scrumrats.”
Coruscant
Once
known as Imperial Center—the very heart of the New Order—this
world has descended into a complex mix of rebellion and riot,
unchecked crime, and efforts by the remaining Imperial forces to
maintain order. Most notably, the planet is still home to Imperial
Grand Vizier Mas Amedda, the Chagrian who once advised Emperor
Palpatine. Given the lack of a clear order of succession, Amedda can
make a claim to be in charge of the Imperial Remnant, although those
military officers who command ground
Endor
and the Sanctuary Moon
For
the most part, agents of the New Republic are leaving the Forest Moon
as pristine as possible, given the need to gather leftover materiel
from the fighting on the ground, as well as debris falling into the
atmosphere from space. A small flotilla remains in orbit to make sure
that scavengers don't steal the remains of Rebel or Imperial
warships. They are also providing support to the native Ewoks,
especially those who were injured in the fighting. A previous report,
however (#4), details how certain outsiders on the moon are suspected
of collecting war materiel and smuggling it offplanet.
Naboo
This
planet remains a staunch supporter of the New Republic. It suffered
considerable damage during attacks that were part of Operation
Cinder, especially the use of the Climate Disruption Array (see
Report #3). As such, New Republic personnel have been assigned to
assist the local Human and Gungan populations with food, shelter,
medical attention and other emergency support.
Tatooine
Whatever
was once normal in this planet's underworld has been upset by the
death of crime boss Jabba the Hutt. The likelihood that another Hutt
crime boss—such as Hunvar, detailed in Report #5—will try to take
control of the planet's various illicit businesses is high. There's
also a local player, a Whiphid boss named Lady Valarian—who is
expected to horn in on some of that activity, too. What is more, an
erstwhile legitimate mining interest, the Red Key Company, has been
trying to make some inroads. Finally, a being who refers to himself
as Sheriff Vance is working to establish his own brand of law and
order on this desert planet. Sooner or later, these various
influences are sure to make for an explosive situation.
Yavin
IV
Once
the home of the Rebellion's primary base of operations, it is now
home to certain agents have retired to set up homesteads here.
There's also the mystery of the Massassi temples that are located
throughout the jungle, many of which have not been completely
explored.
Using
this Report in a Star Wars
RPG Campaign
There
are, of course, many potential plothooks in the summaries detailed
above. Additionally, there are numerous RPG books that can provide
more information about these worlds.
- Fantasy Flight Games: Suns of Fortune (Corellia); Strongholds of Resistance (Chandrilla and Yavin IV)
- From Wizards of the Coast: Secrets of Naboo; Secrets of Tatooine; Star Wars Gamer Magazine #9 (Endor)
- From West End Games: Galaxy Guide #2: Yavin and Bespin; Galaxy Guide #7: Mos Eisley (Tatooine)
Wednesday, November 13, 2019
Reviews of The Mandalorian Season 1
This
post will be a series of reviews, episode by episode, of this show's
first season. For now I will keep it spoiler-free.
Chapter 1
I
loved a lot of things about this episode.
- The reliance on practical effects makes this feel a lot like the Original Trilogy.
- In the same way, there's a satisfying blend of recognizable species, technology and other elements from the films—Quarren, Kubaz, the reception droid, stormtroopers, Nikto—and new ones.
- The same goes for elements added in the books and comics, including beskar steel and other elements of Mandalorian culture.
- The attachment on the end of the rifle is a nice nod to the old Star Wars Holiday Special.
- Carl Weathers' appearance on the show also adds to that back-in-the-80s feeling.
- Others have already written about it, but I also really like the Ughnaut character Kuill, voiced by Nick Nolte.
- IG-11 gives us another interesting, and different, droid personality.
- There's a good mix of humor, action and story development.
- The music is good, too; I'm wondering if Disney will release the soundtrack.
I
also had some questions and/or concerns.
- There are hints about the Mandalorian's background, including a certain f-word that is used to describe him.
- I want to know more about this Dr. Pershing.
- I feel sad for the caged Kowakian lizard-monkey.
- I also want to know more about the other Mandalorian character who has lines in this episode.
- Flashback scenes are also tantalizing, and I assume that we'll learn more about the story at which they hint.
- Some of the characters we've seen in the trailer are not in this first episode, hinting at developments in future episodes.
- The big reveal at the end of this episode raises many questions, of course, and only time will tell when, if or how they will be answered.
All
in all, I'm quite satisfied with this episode. I loved the Ewok TV
movies when I was a kid, and there's even a special place in my heart
for the Holiday Special. Now I'm very pleased to see Star
Wars
make the transition to a live-action TV series.
I
have spoken.
Chapter
2
I
loved a lot of things about this episode.
- There is a lot of character development, both for the bounty hunter and his target.
- There's plenty of action, too—especially the battle that leads up to another important reveal.
- I'm happy to see the Ughnaut Kuiil in this episode, too.
- I also enjoyed a deep delve into Jawa culture, something that has been developed in expanded universe books but not in canon material.
- This episode gets down and dirty.
- I always enjoy a good montage, but I feel that Carl Weathers should have been a part of it.
I
also had some questions and/or concerns.
- Why do these Jawas have red eyes?
- I still want to know what world this is, and how the Jawas have spread from planet to planet.
- The sometimes slapstick tone in my mind contrasted with the amount of violence.
- As an RPG player, the potency of the Mandalorian's rifle raises difficult questions about game balance.
Shuka!
Shuka! (Transliterated
from the Jawa)
Chapter
3
I
loved a lot of things about this episode.
- I'm glad that this episode moved back to focusing on the main plot.
- While I don't love “grim and gritty” Star Wars, I did appreciate that, for much of this episode, I wasn't sure what the Mandalorian would do with his quarry.
- That's a whole lot of beskar.
- I enjoyed the deeper glimpse into Mandalorian culture, including conflict between members of that society.
- Also, Echuta!
- Similarly, it is fun to see familiar elements—such as the greeting droid—used in new ways.
- We see all of Mando's weapons put to work.
- At the same time, stormtroopers are being... well... stormtroopers.
- There's a moment akin to an Amber Alert that carries a lot of tension.
- The showdown is awesome.
I
also had some questions and/or concerns.
- I still want to know on what world the Mandalorian meets Greef Karga and The Client.
- The little being in a spacesuit seemed to be making sounds like an Arakyd Viper probe droid.
- I find myself wanting to see the faces of all the Mandalorian characters.
- And I want to know more about the Twi'lek Healing Baths.
- What does it mean to “Extract the rest of the material?”
- I'm not sure that I want to see RPG stats for “whistling birds.”
- Well, now: Where is this series headed next?
This
is the way.
Chapter
4
I
loved a lot of things about this episode.
- This one feels like it sets the tone for a lot of the forthcoming episodes, and has kind of an old A-Team vibe to it.
- I really like this new character, Cara Dune, and hope that we see more of her in the future.
- I love a good training montage.
I
also had some questions and/or concerns.
- I still have concerns about how some of the technology—namely the disintegration rifle and the tracking fobs—would be used in the RPG.
- Was I the only person who had flashbacks to Army of Darkness during the training scene?
- I can't help but wish that, in a future episode, we'll see the Mandalorian call all of his former allies together to fight some greater enemy.
Till
our paths cross again.
Chapter
5
I
liked a lot of things about this episode.
- I like the in media res opening.
- I also enjoyed revisiting some familiar territory, in the form of Mos Eisley Spaceport.
I
also had some questions and/or concerns.
- We learn that this is where the stormtrooper helmets are posted on spears; I wonder how they got there.
- What is this sign language that the Mandalorian uses with the Tusken Raiders?
- Is that a Rebel Alliance/New Republic soldier being dragged by the dewback?
- I have mixed feelings about the pit droids in this episode.
Chapter
6
I
liked a lot of things about this episode.
- I like the interesting cast of what in game terms could be called NPCs, especially the ones who accompanied Mando on the mission.
- There's plenty of impressive action, too.
- The end of the mission brings up an intriguing dilemma for Mando, and he handles the dilemma in a fun way.
- There are fun appearances by some familiar faces, too, along with some that weren't so familiar.
I
also had some questions and/or concerns.
- I question why a New Republic prison ship would carry so many criminals with only one non-droid crew member.
- I am hoping that this series will continue for some time; it's building an interesting cast of characters, and I'd like to see them pop up again in the future.
Chapter
7
I
liked a lot of things about this episode.
- It definitely advances the overall storyline of the series, and moves us toward what should be an important confrontation in Chapter 8.
- I really enjoyed seeing Mando reach out to some of his prior associates in order to prepare for this business.
I
also had some questions and/or concerns.
- Given the cliffhanger nature of this episode's finish, there are many questions that I'm looking for Chapter 8 to answer.
Chapter
8
I
liked a lot of things about this episode.
- This episode has really satisfying development for IG-11.
- Moff Gideon makes for a highly intriguing character, and I wonder if we'll learn more about his background next season.
- The same goes for Cara Dune, Greef Carga and Mando himself, given what Gideon mentions about them.
- E-WEB!
- The Armorer has a nice bit in this episode, too.
- There's an interesting variation on the familiar R2 unit.
- The fight at the end of the episode is a really fun one, as is the revelation that comes afterward.
I
also had some questions and/or concerns.
- While the banter between the scout troopers made for a nice break from the serious action in the rest of the episode, I worry that too much of this could affect the overall tone of the series.
- I question why Gideon would give them so much time to make a decision, trapped as they were.
- The aforementioned revelation at the end of the episode raises some big questions, but I won't go into details so as not to spoil anything.
Come
on, baby, do the magic hand thing!
Saturday, November 9, 2019
Report #5: Developments in the Galactic Underworld
The
recent deaths of Prince Xizor and Jabba the Hutt—leaders,
respectively, of Black Sun and one of the Hutt cartels—have left a
power vacuum in the galaxy's criminal underbelly. That, combined with
a setback to law enforcement that comes from the defeat of Imperial
leadership at the Battle of Endor, means there are plenty of
opportunities for criminal organizations to make a grab for greater
influence and profit. One of the individuals that New Republic
Intelligence has identified as a likely key player is Hunvar the
Hutt, who maintains a base of operations on Ryloth. Given the
momentum created by the Free Ryloth movement, and the defeat of
Imperial leadership, this could be a chance to score a major coup in
the battle against slavery and other illicit trade.
|
Hunvar
the Hutt
Type:
Hutt
DEXTERITY
2D
Brawling
Parry 3D
Melee
Combat 3D
Melee
Parry 3D
KNOWLEDGE
3D
Skill
XdX+X
MECHANICAL
3D
PERCEPTION
3D
Bargain
6D
Con
6D
STRENGTH
4D
Brawling
5D
TECHNICAL
3D
Special
Abilities:
Force
Resistance:
Hutts roll double their Perception dice to resist mental
manipulation.
Force
Points:
1
Character
Points:
10
Move:
2
Equipment:
None
|
Hunvar
the Hutt
Brawn
3 Agility 1 Intellect 2
Cunning
2 Willpower 3 Presence 2
Soak:
3 Wound Threshold: 16
Strain
Threshold: 15 M/R Defense: 0 / 0
Skills:
Brawl 1, Coercion 2, Cool 1, Deception 3, Discipline 1, Melee 1,
Negotiation 3, Perception 1, Resilience 3, Skulduggery 1,
Underworld 3, Vigilance 2
Talents:
Bought Info, Enduring, Greased Palms, Grit, Nobody's Fool,
Plausible Deniability, Rapid Recovery x2, Sound Investments x2
Abilities:
One rank in Enduring and Nobody's Fool talents; one rank in
Coercion or Discipline; Ponderous—cannot spend more than one
maneuver on movement per turn
Equipment:
None.
|
|
Hunvar
the Hutt maintains his criminal operation on the planet Ryloth, in
the underground city Kala'uun. Slavery is his biggest business,
which speaks to his overall nature. He enjoys little more than
exercising his will upon other beings, turning a profit from
illegal transactions, eating and drinking well due to profit from
his enterprises, and watching other beings fight in life-and-death
battle at his own beck and call. The recent shakeup in the
galaxy's underworld is likely to make him look at expanding his
organization's activities.
|
|
Using
this Report in a Star Wars
RPG Campaign
There
are many ways in which the details from this report can be used in
adventures and campaigns, including the following.
- Since slavery is the source of Hunvar's primary income, taking down his organization could be a major coup for agents of the New Republic.
- To that end, the PCs would do well to coordinate with the Free Ryloth independence movement, which is preparing to cast off Imperial shackles on that planet once and for all.
- Hunvar's associates could possess valuable information about other criminal activities, especially as the Hutt is considering moving in on the lucrative but leaderless operations of Prince Xizor and Jabba.
Places
of Interest
For
more information about two of the locations mentioned in this report,
please refer to the following Wookieepedia articles.
- Hunvar's spire: https://starwars.fandom.com/wiki/Hunvar%27s_Spire
Friday, November 8, 2019
Report #4: Smuggling Materiel from the Battle of Endor
Recently
certain New Republic Intelligence agents in the field have filed
reports of non-Imperial groups possessing weapons, armor and other
equipment of Imperial manufacture. One theory to explain this is that
someone is smuggling scavenged materiel off of Endor's forest moon;
it is corroborated, at least in part, by the fact that some of the
Ewoks have been found in possession of questionable off-world goods,
especially alcohol and even some spice. Whatever the source of those
items is, it's probably the same being who is receiving and then
reselling the materiel.
Guion
Kladys
Type:
Smuggler
DEXTERITY
3D+1
Blaster
5D+1
KNOWLEDGE
2D+1
MECHANICAL
3D+2
Space
transports 5D+2
Starship
gunnery 4D+2
PERCEPTION
3D
Con
4D
STRENGTH
3D
TECHNICAL
2D+2
Special
Abilities:
None.
Force
Points:
1
Character
Points:
5
Move:
10
Equipment:
Blaster
pistol (5D), comlink, datapad, YT-1300 transport, 2000 credits,
25,000 credits in debt to a crime boss
|
Guion
Kladys
Brawn
2 Agility 3 Intellect 2
Cunning
2 Willpower 2 Presence 2
Soak:
2 Wound Threshold: 12
Strain
Threshold: 12 M/R Defense: 0 / 0
Skills:
Deception 2, Gunnery 1, Perception 1, Piloting—Planetary,
Piloting—Space 2, Ranged—Heavy, Ranged—Light 2, Vigilance 1
Talents:
Black Market Contacts, Convincing Demeanor, Hidden Storage,
Toughened
Abilities:
None
Equipment:
Comlink, datapad, Blaster (Ranged—Light; Damage 6; Critical 3;
Range [Medium]; Stun Setting), 2000 credits, 25,000 credits in
debt to a crime boss
|
The
source of the illicit goods among the Ewoks, and the recipient of
the scavenged materiel, is a cocky Human smuggler named Guion
Kladys. He owes a debt to Hunvar the Hutt, and is working to repay
it in this way. While the job is not glamorous—Endor's moon is,
after all, the backwater of backwaters—it does offer a chance to
make some quick credits without too much danger. Indeed, he thinks
it could be just the thing to pay off what he owes for his ship,
the Kathol Koel, and then pull up stakes and head to a less
rustic location.
|
|
Using
this Report in a Star Wars
RPG Campaign
There
are many ways in which the details from this report can be used in
adventures and campaigns, including the following.
- The PCs could be NRI agents sent to find and apprehend the source of the smuggling.
- Those who are also in debt to Hunvar, on the other hand, could be sent to protect Captain Kladys from an investigation.
- It could be that a corrupt New Republic bureaucrat knows of and is even aiding this business, possibility because of one's own debt to the Hutt crimelord.
Places
of Interest
For
more information about two of the locations mentioned in this report,
please refer to the following Wookieepedia articles.
- Salfur's Trading Post: https://starwars.fandom.com/wiki/Salfur%27s_Trading_Post
Wednesday, November 6, 2019
Let's Try This Again...
Two years ago I started a new series of articles for this blog, one that I entitled New Republic Intelligence Reports. After watching The Last Jedi, however, I went into something of a tailspin, and discontinued that series. Now that I'm excited for The Mandalorian, however, I've decided to continue in that direction, exploring the time period immediately following the Battle of Endor as seen in Return of the Jedi. To that end, here's a work in progress, a timeline of early New Republic history. I will add to it as I delver more deeply into the relevant texts.
-Nate
-Nate
Timeline of New
Republic History
Return of the Jedi
|-Remaining
Imperial forces begin Operation: Cinder, including the scouring of
Naboo (A).
|-The
Alliance conducts missions on Sterdic IV, Naboo, the Wretch of Tayron
and Vetine (A).
|
|
|
|
|
|
-One
Year
|
|
|
|
|
|
|
|
-Two
Years
|
|
|
|
|
|
|
|
-Three
Years
|
|
|
|
|
|
|
|
-Four
Years
|
|
|
|
|
|
|
|
The Mandalorian
|
Sources
Refer
to the following sources for the events mentioned above.
A.
Star Wars:
Shattered Empire
comic
|
Wednesday, October 23, 2019
Star Wars: Black Spire Novel Review
I've been intrigued recently about the new Galaxy's Edge portion of Disney World that's opening up, enough so that I picked up this novel that ties into it. I wasn't expecting much, given that I haven't much cared for the "adult" Star Wars novels that have been published since Disney bought Lucasfilm.
This time I was pleasantly surprised, though.
Black Spire does a good job of telling how two Resistance operatives go to a new world and and work to set up a new base of operations. While the story was a little slow in starting, in my opinion, it introduces interesting characters and really sets the scene for that location. Since these are not necessarily ones who'll be in the next movie, there is real risk involved for them. That heightens the action and drama, especially since many of them are likable. The action does build, too, to an exciting conclusion--and one that might connect to events around The Rise of Skywalker. (Time will tell about that.)
There is some violence in this novel of the gritty type, which I don't love, but it's not enough to detract from the overall story.
All in all, I strongly recommend this novel to anyone who's interested in this time period.
-Nate
Sunday, August 25, 2019
Star Wars: The Mandalorian
Here's a cool development. I've had mixed feelings about the notion of "grim and gritty" Star Wars adventures, but this looks like it's going to be a good show.
-Nate
-Nate
Tuesday, April 30, 2019
Star Wars: The Rise of Skywalker
The release of the trailer for Star Wars Episode IX is no longer news, but I've been taking some time to process its content. I have posted previously that I was disappointed with Episode VIII, to the extent that it changed the New Republic-oriented direction that I'd been planning on having this blog take. I must say that I am cautiously optimistic about this upcoming film.
-Nate
-Nate
Subscribe to:
Posts (Atom)

