Wednesday, September 17, 2014

Museum Employees

Detailed below are the beings who work at the Museum of Intergalactic Cultures on Nal Hutta, along with suggested exhibits and plot hooks for it.

-Nate


Personnel


Pterak Ness, Arcona Curator (Rival)
Brawn 1 Cunning 2 Presence 3
Agility 2 Intellect 2 Willpower 3

Soak: 1
Wound Threshold: 11
Strain Threshold: 13
M/R Defense: 0 / 0

Skills: Charm 3, Computers 1, Core Worlds 1, Deception 2, Discipline 2, Education 2, Leadership 1, Lore 2, Negotiation 3, Outer Rim 1, Perception 2, Streetwise 1, Underworld 1, Xenology 1

Talents: Grit, Researcher, Resolve, Respected Scholar

Abilities: One free rank in Vigilance; remove setback die caused by hot or arid environment; add advantage to Charm or Negotiation checks

Equipment: Robe, comlink, datapad

Pterak Ness was chosen as the curator for the Museum of Intergalactic Cultures for three reasons. One is that he is knowledgeable in his subject; another is that he is skilled in wheeling and dealing when it comes to handling guests, sponsors and staff members. Most important, however, is that he seems to possess the willpower required to oversee the business with fidelity to the desires of his Hutt masters. The first two points are certainly true for the Arcona scholar and, for the most part, so is the third.
What the Hutts don't know, however, is that Pterak is secretly addicted to glitterstim spice. He started experimenting with the substance as a means of more closely sharing his appreciation of art objects with other beings; the limited form of telepathy granted by the drug made for a communal aesthetic experience. Even so, it has now become a habit for him, and one that enemies could exploit if they ever learned of it.


Jer Tosek, Nikto Assistant Curator (Rival)
Brawn 3 Cunning 2 Presence 3
Agility 2 Intellect 2 Willpower 2

Soak: 4
Wound Threshold: 16
Strain Threshold: 11
M/R Defense: 0 / 0

Skills: Brawl 2, Coercion 2, Cool 2, Deception 2, Discipline 3, Education 1, Leadership 3, Lore 2, Melee 3, Negotiation 1, Perception 1, Ranged—Light 2, Resilience 2, Skulduggery 2, Stealth 2, Streetwise 2, Survival 3, Underworld 2, Vigilance 2

Talents: Durable, Enduring, Grit, Hard Headed, Knockdown, Stunning Blow, Toughened

Abilities: One free rank in Resilience; one free rank in the Outdoorsman talent

Equipment: Heavy clothing, blaster pistol, vibroblade, comlink, datapad

Working at the Museum of Intergalactic Cultures is a dream posting for Jer Tosek. After all, it puts him in a position to fulfill his real purpose in life—a leader in the Blood Cult of M'dweshuu. While working at the museum, the Gluss'sa'Nikto can meet with potential recruits and even begin them along the path of indoctrination, all in plain sight. To that end, Tosek is just biding his time until he and his fellows are strong to make a move against the Hutt overlords.


Docents (Minions)
Brawn 1 Cunning 1 Presence 2
Agility 1 Intellect 2 Willpower 1

Soak: 1
Wound Threshold: 5 per character
Strain Threshold: NA
M/R Defense: 0 / 0

Skills (group only): Core Worlds, Education, Lore, Outer Rim, Perception, Xenology

Talents: None

Abilities: None

Equipment: Clothing, datapads, comlinks

These beings—of various genders and species—share an interest in intergalactic cultures and a desire to help guests to the museum.


Security Guards (Minions)
Brawn 2 Cunning 2 Presence 1
Agility 2 Intellect 1 Willpower 1

Soak: 3
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0

Skills (group only): Melee, Perception, Ranged—Light

Talents: None

Abilities: None

Equipment: Heavy clothing, blaster pistol, truncheon, comlink

In stark contrast with the knowledgeable and helpful docents, these beings are gruff and uncompromising. It is their job to see that beings don't take advantage of the gracious gift that the Hutts are sharing with society at large.


Sample Exhibits
Listed below are the titles of some of the displays that have graced different sections of the museum.
  • The Glories of the Hutts
  • Xim: The Defeated Despot
  • Gamorrean Primitive
  • Remnants of Alderaan
  • Kashyyyk: One World, Two Ways
  • Treasures of Empress Teta's Reign
  • Dac: A Clash of Cultures
  • Timeless Tatooine
  • Fantastic Fallucia
  • Techniques of the Techno Union
  • Ch'hala Topiaries of Cularin


Using the Museum in an Edge of the Empire Campaign
This Museum of Intergalactic Cultures can be incorporated in a campaign in many different ways; a few of the possibilities are detailed here.
  • If the PCs are doing business with the Hutts, the museum could serve as a meeting place for negotiations.
  • They could be hired to acquire an important artifact, or to help deliver items for a display; in either case, local pirates might also be interested.
  • On the other hand, they could also be hired to steal a valuable item from the museum.
  • Alternately, they could be present when someone else attempts to burglarize the institution.
  • The PCs could also learn of Ness's addiction or Tosek's cult status, and thus gain leverage over those characters.


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